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Battle Tabs Home Page

15. 01. 11
posted by: Super User
Hits: 1751

Battle Tabs was my first and most successful fan game I have ever made. It is based on the two d6 systems used in a lot of the former WizKids games where you roll two six sided dice against a target's armor class. After adding the attacking unit's attack score to the dice roll, you check to see if the value of the attack is greater than the targeted unit's armor class. If the attack is greater you would then have a successful attack and you would apply the damage listed on the attacking unit's skill card. This was the general gimmick of the game and there were several abilities that would modify the behavior of the units and how their attacks should be treated. Each battle tab unit can move up to six inches per turn, unless delimited by either abilities or terrain.

Mega Man X



One of the more notable mechanics of the game is how units score critical hits and/or misses. Critical hits are scored by rolling two sixes on the two dice. A critical hit for a unit allows it to strike for double the amount of damage listed for the attack. A critical miss however causes the attacking unit to deal no damage to its attack target and the unit then takes one damage. This mechanic allows players to have a chance for weaker units to take down heavy units and heavy units to fumble against weaker units.

DISCLAIMER: Battle Tabs is on this website for ARCHIVAL PURPOSES ONLY! This game is not meant to be played at all and was made as a fan game for Capcom's Mega Man Series! All Images are Copyright of Capcom and Mega Man is a registered trademark of Capcom! All Textures used on the cards are owned by BLIZZARD Entertainment. House Harkonnen, House Ordos, Dune 2000, and Yuri logos are all owned by Westwood Studios and Electronic Arts!